Larry Griffin
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Moon Intern Proof of Concept

Feast your eyes, here is the fruits of a short development cycle which explored some of my ideas for Moon Intern, ultimately this version of Moon Intern influenced the pre-kickstarter days the most. Some of the ideas explored are procedural dialog, random jobs, random enemy spawns, secret areas, equipment, user interface requirements, combat and the general gamefeel.

Note: Moon Intern Proof of Concept only runs on flash supported devices.

How To Play

Left/Right: Move
Down: Pick Up / Interact / Talk
Z: Shoot
X: Jump
A: Heal
Q: Heal
W: Recharge (like mana)
M: Meteor
Enter: Access Inventory

Tips

  • Talk to a colonist!
  • Look for secret areas by running against walls. 
  • You start in Sector 15 and Sector 14 is to the left. 
  • Inventory only uses arrows and z.
  • I know it's limited - It's a proof of concept. Have fun!
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